TMDG2: Fruit-Based Horror Stories

On this Episode of Under the Library:

We continue our between-seasons adventure in the Bahamas.

The ship reaches Amelia’s coordinates and finds, not open sea as expected, but an island that isn’t on Dev’s maps. Amelia sees a woman in a white dress waving from shore, but when they disembark they see no signs of her. The party splits into pairs to explore the coastline, the Captain with Dev and Amelia with Tommy. (Rufus remains on the ship to sleep off his hangover).

Both groups see a large structure on top of an inland hill, seemingly military and quite old. The building is surrounded by a stream that resembles a moat. The party fords the moat and ascends 50 feet to reach a large wooden door with an iron knocker in the middle.

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Under the Library, an actual-play Call of Cthulhu podcast, where cosmic horror is steeped in mystery and slathered with self-deprecating humor. Our main storyline, a sandbox created by our Keeper (Michael), is set in (a fictions) 1942 New Mexico and follows the misadventures of Pappy (Chris), Jo (Emily), Eddy (Scott), Sam (Rick), Sister B (Wayne), and Buddy (Arthur). We focus on narrative, improv, and character building. We may stick our heads in front of a train because that’s what our character would do, and when we look under the bed even the Keeper may not know what we’ll find. We’re crafting a story, creating flawed characters, suspenseful events, and fulfilling revelations. Call of Cthulhu is a horror TTRPG; characters die horribly graphic deaths. It’s for mature audiences, but played by immature people.

Background art on YouTube courtesy of the brilliant artist Andrii Shafetov.

https://www.artstation.com/andriishafetov & AzDimension Virtual Technology from their game The Last Dead End available on Steam.