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On this Episode of Under the Library:
Hiding in a barn, Jo and Cully agree to go with Sam out of fear for Franny’s wellbeing. Jo disguises herself as a boy using resources from Sam’s truck while Sam rebandages Franny’s wound.
At the same time, Rutherford and Boone have been on the road for about 5 hours and arrive outside of Abiquiu. Boone slept for the whole drive while Rutherford experienced intermittent visions. Despite this, Rutherford wants to test the advanced technology of the agents’ car and speeds into town. A policeman pulls into his rear view, siren blaring.
Back in the outskirts of Los Alamos, Sam takes a different route out of town to stop at his ranch. His son Amos bonds with Jo and wants to accompany them. Sam has to promise Amos a blue bike with baseball cards for the spokes to convince him to stay behind. Inside the house, Sam speaks with his wife, Cheryl. She asks if he has paid his gambling debts and seems generally adversarial.
The policeman approaches Rutherford’s window and Rutherford poses as an agent to avoid trouble. The policeman buys into his ploy and even agrees to send any agents that might follow back to Los Alamos.
Finally, Rutherford and Boone arrive at 2500 Modern St. They park the car in the unlocked garage and enter the house through the side door. Inside, they meet a woman with an 8 year old daughter. She sends her daughter into a back room so they can talk. The woman has no patience for Rutherford’s rambling and just wants to know what happened to Richard. Rutherford tells her everything he can about the abduction and death, and together they drink gin & tonics in Richard’s honor.
Under the Library, an actual-play Call of Cthulhu podcast, where cosmic horror is steeped in mystery and slathered with self-deprecating humor. Our main storyline, a sandbox created by our Keeper (Michael), is set in (a fictions) 1942 Los Alamos NM and follows the misadventures of Boone (Chris), Jo (Emily), Culligan (Scott), Bello (Rick), Rutherford (Wayne), and Franny (Artur). We focus on narrative, improv, and character building. We may stick our heads in front of a train because that’s what our character would do, and when we look under the bed even the Keeper may not know what we’ll find. We’re crafting a story, creating flawed characters, suspenseful events, and fulfilling revelations. Call of Cthulhu is a horror TTRPG; characters die horribly graphic deaths. It’s for mature audiences, but played by immature people.
Background art on YouTube courtesy of the brilliant artist Andrii Shafetov.
https://www.artstation.com/andriishafetov & AzDimension Virtual Technology from their game The Last Dead End available on Steam.