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On this Episode of Under the Library:
Stuck in the tunnel, purple mist begins to fill the space around Buddy and Eddy. Inexplicably, Eddy hears the voice of his old partner. Buddy is able to push the door open partially, and shoots out the door. Glass shatters, and a voice cries out in pain. The two push the door fully open and enter the gas station, seeing a blood trail out the front door.
Moving outside, Buddy fails to hotwire the kidnappers’ car so they hide around the side of the building. A car pulls into the lot and a large man gets out. He yells, and Eddy yells back, threatening each other. As other headlights approach on the road, Eddy and Buddy run at the man, firing. He falls, and they drive away in his car.
In Richard’s house, Jo wonders how Belly Lou can know so much about her past. She ceases her questioning when Betty Lou threatens to share information that Jo would rather remain private. Pappy shares that he knew Boone and has heard about Jo. Sister Byelopushkin questions Betty Lou about the visions that happen in her presence, and Betty Lou takes her hand, imparting another vision. Sister B continues to question, and Betty Lou decides to leave. Sister B follows her out, still pushing for answers, but Betty Lou only asks Sister B to watch over Jo.
Sister B watches Betty Lou walk down the long driveway, cross behind a tree, and not emerge on the other side. She investigates but the only sign of Betty Lou’s passing is a whiff of freshly cut grass. Returning to the house, Sister B asks Jo about her parents. Jo is intensely uncomfortable and doesn’t understand how the Sister knows about her family. Jo retreats to the basement, and the three settle down for the night in the house.
Under the Library, an actual-play Call of Cthulhu podcast, where cosmic horror is steeped in mystery and slathered with self-deprecating humor. Our main storyline, a sandbox created by our Keeper (Michael), is set in (a fictions) 1942 New Mexico and follows the misadventures of Pappy (Chris), Jo (Emily), Eddy (Scott), Sam (Rick), Sister B (Wayne), and Buddy (Arthur). We focus on narrative, improv, and character building. We may stick our heads in front of a train because that’s what our character would do, and when we look under the bed even the Keeper may not know what we’ll find. We’re crafting a story, creating flawed characters, suspenseful events, and fulfilling revelations. Call of Cthulhu is a horror TTRPG; characters die horribly graphic deaths. It’s for mature audiences, but played by immature people.
Background art on YouTube courtesy of the brilliant artist Andrii Shafetov.
https://www.artstation.com/andriishafetov & AzDimension Virtual Technology from their game The Last Dead End available on Steam.